Ultimate Divine-Beast
Trap Continuous

Ultimate Divine-Beast

  • Archetype:
  • Egyptian God

  • View:
  • 6400




When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Feb 14, 2026
46± 6/ 100
Power Score
Intrinsic 45
Deck 46

Ultimate Divine-Beast — Power Evaluation

Final Score: 46 ± 6 · Confidence: Medium

  • Intrinsic: 45 · Deck: 46 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery / Recursion, Utility

Why it scores here

Ultimate Divine-Beast is a Continuous Trap whose value is essentially conditional: it revives a Divine-Beast from the GY on attack declaration (discarding a Spell/Trap and redirecting the attack) and, in the End Phase, can blow up all face-up opponent cards that activated their effects on the field that turn if you control a Divine-Beast. It shows up in a real but narrow sample (112 decks, ~26% Egyptian God) and in zero recorded combo boards, so its payoff is text-only inference rather than observed conversion. Its 0 ATK/0 DEF and trap frame earn it nothing; the score is driven by setup-dependence, GY/Spell-Trap costs, and an End Phase timing window that must survive a turn.

Axis scores

Axis Score Evidence
Accessibility 40 No searcher is documented and it is a Trap that needs both a Divine-Beast in the GY and a Spell/Trap to discard, so it is rarely live on its own (inferred); it still sees 1.32 avg copies across 112 decks (observed).
Combo & Conversion 30 combo data shows 0 appearances and 0 starter role/material role, so it builds nothing from a realistic start (observed).
Resource Economy 42 The revival costs a discard of 1 Spell/Trap for one body plus an attack redirect, roughly an even-to-negative exchange with no documented refuel (inferred).
Effect & Interaction 52 Provides soft interaction: a battle-redirect revival plus a conditional End Phase destroy-all of opponent face-up cards that activated effects on the field this turn (verified).
Material Utility 22 As a Trap it is never material itself; the only body it provides is a revived Divine-Beast, so blanked-trap value as material is minimal (inferred).
Resilience & Flexibility 45 A Continuous Trap that can recur a monster and has two usable modes, but both depend on set-up and it dies to any backrow removal before its End Phase window (inferred).
Deck-Building Efficiency 40 Cheap on slots (typically 1 copy) but demands an archetype-specific GY target and a discard fodder, so it is a mild build constraint rather than a free roll (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 45, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two-for-one interaction potential: revival body plus attack redirect
  • End Phase effect can destroy all opponent face-up cards that activated effects on the field that turn
  • Continuous Trap with two independent once-per-turn effects
  • Recurs a large Divine-Beast body directly from the GY

Weaknesses

  • Requires a Divine-Beast in the GY for the revival effect
  • Requires discarding a Spell/Trap as a cost
  • End Phase destroy requires surviving to the End Phase while controlling a Divine-Beast
  • Archetype-locked (Divine-Beast / Egyptian God) with no documented searcher
  • Zero recorded combo appearances — payoff is unproven in practice

Counters / choke points

  • Backrow removal (e.g. Cosmic Cyclone, Harpie's Feather Duster type effects) before the End Phase
  • Keeping no Divine-Beast on board so the End Phase trigger never turns on
  • Decks that resolve few on-field activated effects, denying the destroy clause targets
  • GY hate that empties Divine-Beast from the graveyard

Best use

Archetype utility Trap — GY revival plus conditional End Phase removal. Decks: Egyptian God. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Continuous Trap, Egyptian God archetype, two effects, each once per turn; Effect 1: on opponent attack declaration, discard 1 Spell/Trap, target 1 Divine-Beast in GY, Special Summon it in Defense Position and change attack target to it; Effect 2: during the End Phase, if you control a Divine-Beast, destroy all face-up opponent cards that activated their effects on the field this turn; Legal in TCG, OCG and Master Duel
  • Observed: 112 decks run it, avg 1.32 copies (84 at 1, 20 at 2, 8 at 3); 25.9% in Egyptian God; 0 combo appearances across recorded boards, so it is never a starter, material, or end-board piece in the sample; Top partners are Slifer the Sky Dragon (87.5%), Monster Reborn (70.5%), Soul Crossing (70.5%)
  • Inferred: Needs a Divine-Beast in the GY plus a Spell/Trap in hand to make the revival effect live; End Phase destroy clause only resolves if the trap survives and a Divine-Beast remains on board; Low material value because the card is a Trap that cannot itself be used as material
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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